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City Creation Tools

As mentioned in Dependencies documentation, there’s mods that are considered dependencies and others that are tools, those tools facilitate city replication workflow greatly.

Find it

Plop the growables

Move it

Extra landscaping tools

Extended error reporting

Fine road anarchy

All 25 areas purchasable

81 Tiles

Prop and tree anarchy

Building anarchy

Not so unique buildings

Environment changer

Ultimate eyecandy

No abandonment

No pillars

Fine road tool

Node controller

Image Overlay

No problem notifications

  • Problem notifications have to be manually enabled 1 by 1 before starting the simulation as they’re not shared across game installs

Loading screen mod

  • This mod allows the choice of assets to be loaded in the city, previously the game would always crash when loading KAUST due to memory running out pretty quick, so this mod was used in conjunction with a text file that acts like a gitignore that is used to specify which assets to ignore when loading the game, and in this case I ignore all vanilla Buildings. This partially skips the memory issue and speeds up loading time greatly. Though more radical solutions will have to be figured out as the game apparently doesn’t use shared memory for assets that are duplicated many times.

  • More info about it can be found in this guide here and my own skipping text file can be found on the github repo.

  • This mod is also useful for figuring out assets that cause errors during loading.

Authors: Mohamed Hisham
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